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Zavros-periculum

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31
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A member registered Nov 23, 2018

Recent community posts

there appears to be some sort of event happening on night-end that triggers a soft lock. Game pauses, can't do anything but do alt-f4, but the game doesn't completely stop responding.

It's a working demo but I'm a little peeved that the ending trigger was so hard to find especially when the windows seem to suggest you can LEAVE. And the player character's light needs a liiitle bit of adjustment. It's slightly too low to the ground so when you approach some areas like tables too closely you end up casting shadows onto the table surface as the light is blocked by the table edge.

Only  unusual creative decision that sticks out to me is the third person character dialogue as a first person player character like 'he mutters to himself I hope this still works". I'm guessing this is perhaps some residual dialogue clunkiness from writing this game as a short story first?

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I think it's a cross platform performance issue because yeah, I noticed I was starting to chug at like 12fps after a while from the start of a night too on Windows 10!

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Some of the sound cues are maybe a little too subtle. The 'thud' when enemies are against the glass (which is a pretty big deal) is a lot quieter than prev builds, and I can totally see why some people are basically brute forcing the switch minigame because the audio cues for a 'right' vs 'wrong' light position in the sequence are very similar-sounding...

EDIT: Okay so actually the glass thump doesn't even play sometimes! I've seen characters change state right in front of me without making a sound!

The sounds of like the gas hissing and Nile's door opening are fine though.

Instead of the battery mini game it's the cleaning robot. So one of the 'broken' things you have to fix is finding the red cleaning robot and turning it upright. So far I've seen it in the main room and the egyptian room.

Finally beat the game!

Not sure if I'd call these bugs but...

1) In my final run, the deer decided to stop and do its grazing animation right at my door (instead of touching the door and wandering away like usual).

I had to trigger it, run back inside, then avoid my shadow as the last candlestick went out (I had already been waiting for the violin creature) 

2) In another round, I lost because by the time I found the blue clown, the deer had moved right on top of it. I feel like that scenario is a frustrating lose/lose - because wait too long for the deer to move away and the clown gets you, but if you trigger the deer, you're too far from the cabin to escape.

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0.804 is accessible from my itch library but the new character's microwave mechanic has a bug where it only works once per night.

No. This is a PCVR title. So you need a VR-capable PC, SteamVR, and your headset connected either via a Link Cable or Oculus Air Link to play this.

tbh xxxmas part 2  special sucks absolute dick. for a game so obsessed with sodomy jokes the flamethrower, short range as it is, can't even penetrate enemies when one is literally clipping right behind another? can't heal while moving so I'm dying in the final fight with like 3 candies in my inventory that I'm trying to use at 20% health.


oh and to top it all off the update corrupted my arcade mode save. can't blame the devs for that but it's not exactly a positive.

If I'm not mistaken, 0.8 onwards uses Unreal Engine 5, correct? You need windows 10 minimum just to run UE5 games(the engine). So the last version that supports windows 7 is anything pre 0.8. https://docs.unrealengine.com/5.0/en-US/hardware-and-software-specifications-for...

now that I can play it, has some common snake bugs (pellets spawning inside snake, self-collision triggered by pushing the opposite direction you're traveling, as well as randomly self-colliding when doing diagonal travel (ex: mashing up>left>up>left rapidly)  Otherwise, it's about what I expected.

Protip - sprinting diagonally makes you move faster/cover more ground for the same amount of stamina. I've beaten Easy and Normal repeatedly this way (albeit without Bonfie enabled or w/e. Easy is definitely doable.                                                                                                                                                                                                                                                                                                                                                               

Have you tried setting the graphics all the way to 'low' and reducing your game window size?

If anyone struggles (like me) finding a PC video player that will actually loop this seamlessly, I found out 'MPV' is one free open source player that does. It's misleadingly bare bones but you can then drag-drop the video file into the player, and press SHIFT+L to toggle 'infinite loop' mode.

Cool game! Overall pretty wholesome with a dash of erotic horror at the beginning, really cool use of mixed media from soft shading/3d in scenes,to the transition from statues as objects to more pixelly animated sprites... 

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Cool game, one tweak I'd reccomend is making hero hitboxes bigger on the back side.

In PVZ, you could stall with plants by replanting instantly after one is destroyed either to get a few extra hits in with a peashooter(if the zombie was in front of the plant enough) but mostly to just buy time with HP like via a wallnut.

In this game, you can't do that as easily bc the H-scene blocks immediate replanting, but it is also frustrating to put a shield guy right on top of an enemy and watch as the enemy keeps walking right through it.